‘The Engagement’

If you haven’t already seen my Fruit Salad pitch, follow the link to read about my ideation process.


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For those of you who need a quick recap, I am developing a game I’ve created called Fruit Salad.



In the week 2 subject materials, Jonathan Barbara (2015) explains how boardgames bring people together, stating “the tangible nature of the boardgames itself  requires colocation of the players looking down at the playing surface and facing each other.” When thinking about my game’s purpose, the game experience for the players was one of my top priorities. As stated by Konieczny (2017), “people engage in tabletop gaming not to win, but because it is the social aspect of play.” Fruit Salad aims to be the perfect family/friend game night entertainment to bring people together for a very social and interactive experience.



Looking back at the schedule I created in the pitch stage of my game, I can see roughly where I am at this point in time and where I need to be in my game production. My schedule points out that by week 9, I hoped to have finalised my prototyping and have play-tested my game. I am currently on top of the prototyping, however, have not been able to play-test as of yet.




Although I have not had the chance to play-test my game, I have made a lot of progress in terms of its development and have been gaining feedback throughout this process from my peers.

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Looking at the feedback I received, I am confident about my game’s concept. There has been a high level of interest in what I have created, and I have received very valuable feedback that I have implemented into my gameplay.

One question was raised about my number of players to cards ratio as I didn’t create enough cards to cater toward larger groups (those between 6-8 players). I have decided to increase my deck size to 100 cards as this will allow for 8 players to comfortably play. I will ensure to play test the game length with various numbers of players in order to determine if this is the right move.

It was also suggested by multiple people that I include a second squishy for the larger games between 5-8 people which is also something I ensured to update in my game handbook. Further feedback regarding the squishies was that I incorporate a 2nd squishy-throwing moment, when the same word is shouted three times. I loved this idea as it incorporated another level of concentration for the more confident players.



After gathering all my feedback from my peers I updated my game handbook with the new rules and and missing elements. This handbook should cover all required information needed for players to pick up my game and play it with ease.

Below is a sample of the playing cards for Fruit Salad, which are also included in the handbook. I ensured they were vibrant to suit the theme of the game and clear enough to read for a younger audience. As the card design had a very positive response from my peers I am confident this design will be the final version.



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In this prototyping phase I also ensured to contribute to the work of my peers in order to help them iterate and develop their own game concepts. These comments were made on Hayden Curley’s ‘Infection’, Nathan Sullivan’s ‘Let’s Talk’, and Julia Belikova’s ‘Spill or Sip’. These comments were providing feedback and suggestions that I believed to be beneficial to the gameplay or coherency of their games.



Moving forward my plan is to begin play-testing my game with my family, friends and my partner. I aim to receive feedback and iterate my game by week 12, to give me enough time to do one more round of play-testing and final iterations to my game. Some of the key areas I will be observing when play testing are:

  • If 5 lives is too little or too many lives to give players;
  • The average length of a game from 2-8 players;
  • Whether the game is challenging enough or whether I need to add in other elements; and
  • Whether the ratio of normal cards to picture cards is at a good level.






Barbara, J., 2015, ‘Measuring User Experience in Multiplayer Board Games, SAGE Journals, date accessed 13/05/2020, https://journals-sagepub-com.ezproxy.uow.edu.au/doi/10.1177/1555412015593419

Konieczny, P., 2017, ‘Book review: Stewart Woods, Eurogames: the design, culture and play of modern European board games’, International sociology : journal of the International Sociological Association, Vol. 32, No. 5, pp. 671-673, date accessed 16/4/20, https://journals-sagepub-com.ezproxy.uow.edu.au/doi/10.1177/0268580917725423a






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