‘The Cartoon’

All through my childhood I don’t think there was any other game that could quite top Crash Team Racing (CTR). It was the perfect definition of a racing game in my eyes – bright colours, a catchy soundtrack and great gameplay.

 

With my love of CTR I thought it was only fitting I created my Digital Artefact topic accordingly:

“Through gaming journalism and corporate decision making as a paratext I will be exploring how nostalgia is one of the main driving forces behind companies creating remakes and remasters of games, specifically be looking at Crash Team Racing (CTR) Nitrofueled.”

 

I have chosen YouTube for my media format as I believe it will be the most engaging way to present my information to my audience. Being a more creative individual who enjoys video editing I thought it would also be a great platform for me to experiment more with. As I am not only reaching out to frequent game users but also those who are beginners, I believe YouTube will give me the freedom to present my information in an aesthetic way.

My project also falls under the FIST concept:

Fast – I am choosing a media format that interests me, so editing YouTube videos for my video essays won’t be a long process.

Inexpensive – Everything I need is free and easily accessible.

Simple and Tiny – My concept of sharing video essays online for an audience who are interested in my topic or the gaming industry is both simple and tiny.

 

 

Research

There is a large amount of research on this topic surrounding the topic of nostalgia and how it drives companies to either remaster or remake our favourite games. With this information I find I plan to approach it from a variety of angles/ perspectives using not only my main text, CTR but also provide examples within other relevant games.

I plan on using primary and secondary sources, both academic and non-academic in order to acquire as much knowledge as possible on these topics. I also intend on gathering information from my audience through twitter polls and questionnaires and also through the comments section on YouTube.

 

In 2014, Naughty Dog’s Arne Meyer, Crash Bandicoot’s creator was discussing in an article with Gamespot how they were “open to the idea of making a new entry in the series someday,” stating “we never forget our past and it’d be great for nostalgic reasons.” Although there was talk around Crash returning to the franchise Meyer was saying he didn’t know if they were playing it to their strengths if they were to create a remake instead of “moving ahead with story-driven, cinematic style games like Uncharted and The Last of Us.”

Fast forward to 2019, the 1999 remake was released not only on Play Station 4 but also Xbox One and Switch. “It was the No. 2 best-selling game in the U.S. for the month, beating out another remake Crash Bandicoot: N. Sane Trilogy, for the franchise-best honour.”  

An article in The Spinoff provides a review on CTR Nitrofueled and discusses what the end goal of the remake is. “Is it to cash in on the skeleton of a game everybody already loved, and get them to shell out for a prettier version? Or is it to introduce these classics to a new generation of gamer who might balk at playing games that they consider to be ‘ugly’ or with ‘old graphics’?

 

 

 

References:

Brooks, S., 2019, ‘Review: Crash Team Racing Nitro Fueled is nostalgic navel-gazing’, TheSpinoff, date accessed 12/8/19, https://thespinoff.co.nz/games/27-06-2019/review-crash-team-racing-nitro-fueled-is-nostalgic-navel-gazing/

Grubb, J., 2019, ‘Crash Team Racing is back on top of U.K. sales chart’, VB Games, date accessed 13/8/19, https://venturebeat.com/2019/08/12/crash-team-racing-is-back-on-top-of-the-u-k-sales-chart/

Makuch, E., 2016, ‘Crash Bandicoot Rights Still Belong to Activism, Sony Confirms’, Gamespot, date accessed 12/8/19, https://www.gamespot.com/articles/crash-bandicoot-rights-still-belong-to-activision-/1100-6439612/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

8 thoughts on “‘The Cartoon’

  1. Hey Nicole, I find your topic really interesting and I can definitely understand why you would decide to go with your current topic considering how much you love the game. One thing that I would suggest looking into is the recent addition of micro-transactions to the European version of the game. These micro-transactions will most likely be rolled into the North American and Australian versions of the game. It really sucks since the publishers promised not to include micro-transactions in the game and it was such a driving force for the game to reach the top of the charts. This is clearly an issue as it shows how fans of the game were mislead into buying a seemingly “micro-transactionless” game. Here’s two great articles that look into this issue further and give a great insight into how it will affect the players and developers. They are both really interesting articles and I’m positive that it can help you with furthering your research.

    If you have any more questions, be sure to DM me on Twitter @jack_ridoutt, have a good one !! 😊

    http://www.pushsquare.com/news/2019/08/uk_sales_charts_not_even_microtransactions_can_prompt_crash_team_racing_to_take_a_pitstop

    http://www.pushsquare.com/news/2019/08/crash_team_racing_nitro-fueled_microtransactions_are_rolling_out_on_ps4_now

    Liked by 1 person

  2. Hey Nicole, absolutely loved the overall concept you are exploring as it is wholeheartedly relatable to each and every one of us.

    Your use of both academic and non-academic sources will introduce a well rounded information circle to delve into your topic with. As you haven’t reflected upon any examples within the pitch, I thought I would share a couple of sources that I believe you can find some information from:

    Media and Nostalgia: Yearning for the Past, Present and Future explores the overall concept of nostalgia and how it has evolved and increased as the years go on. The text mentions how the ‘notes’ application on our phone is simply just a digitized version of what was once the traditional means of note writing on yellow paper. I don’t know about you, but I had never thought about a pre installed phone application having such a prevalent nostalgic element to it. And that’s just one example within the source. There is plenty of others as you read on that you can refer to if you please.

    Videogame Remakes: The Good, the Bad and the Pointless. This source is more catered to the description of your second video within your video essay series as it examines WHY we create re-makes and re-masters and why they actually work. A quote that I feel you could potentially enjoy is “taking the underlying code and sprucing it up with modern-day amenities can, and often does, produce a superior experience”.

    Something that I applaud you for referring to is your ability to exhibit the utility of your proposed project. You’re not just choosing a random project that no one will be interested in… You have quotes, statistics and examples that demonstrate exactly why you’re undertaking the chosen artefact.

    You also reference the concept FIST within your artefact, displaying additional knowledge not just on your topic itself, but how to conquer a digital artefact as a whole, given your limitations through time, equipment and textual and physical resources.

    I’m excited to see the future video essays!

    Regards, Em.

    References:

    https://books.google.com.au/books?hl=en&lr=&id=7SKvAwAAQBAJ&oi=fnd&pg=PP1&dq=nostalgia+video+games&ots=GnW6J5BQHT&sig=jrusjr2D49LKUESwaDNVkTnPDbM&redir_esc=y#v=onepage&q=nostalgia%20video%20games&f=false

    https://www.wired.com/2011/09/best-video-game-remakes/

    Liked by 1 person

  3. The idea of exploring game re-makes is interesting as it’s something that has only recently begun to take place, which works in your advantage as it’s also a hot topic! I really like that you are also extending your audience by catering to both gamers and people who aren’t as experienced in games. Furthermore, having this come from the perspective of someone who isn’t as experienced in games is refreshing as I can imagine most people who discuss re-makes are already huge fans of the series or are massive gamers in general.

    The only thing that could be worrisome is your information when presented. Some people who are die-hard fans of a certain game you are covering may become upset if you don’t include some information or even get some information slightly incorrect, so it’s definitely important that you have accurate information or even preface that you don’t know much about certain games!

    A great game example that is worth a look at is ‘Halo Combat Evolved Anniversary’. It’s unique in the sense that you can change the graphics of the game as your playing at any time, allowing you to view the original games graphics and the remastered graphics within seconds of each other. As far as I know, most re-mastered games don’t have this option, so that is something that could be very interesting for you to look at and experience. Here’s an article about it. https://deck16.net/post/17605053201/good-bad-ugly-halo-combat-evolved-anniversary

    Liked by 1 person

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